Resource Page Sandbox: Difference between revisions

From Furry Basketball Association
Jump to navigation Jump to search
Positions, top 24, height and weight.
 
(21 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<small>'''Note: This page is a Sandbox used to test formatting for potential updates to the [[Team Staff Resource]]. This page is very much a WIP, and you should use the main resource page or speak to the committee or commissioners if you have any questions.'''
<small>'''Note: This page is a sandbox used to test formatting for potential updates to the [[Draft Candidate Resource]]. This page is very much a WIP, and you should use the main resource page or speak to the committee or commissioners if you have any questions.'''
</small>
</small>


The Team Staff Resource is a guide to the yearly schedule of the Furry Basketball Association, and team staff members' responsibilities throughout the season.
This page is designed to be a resource for everyone thinking about creating a character for the '''FBA Draft'''. The first section gives specific tips and advice for filling out the draft submission form. The second section covers advice for playing your new character, including some ideas on how to start.


If you ever have questions about these or any other rules, please ask in the Discord or reach out to the Commissioners or Committee. There are almost always people around to help out.
If you have any additional questions, feel free to stop by the Discord anytime. The Draftee Workshop channel is specifically for asking questions about the process and getting feedback on ideas.


=Team Staff=


Team Staff members are responsible for running their team throughout the year. Team Staff are divided up into two Roles: '''Primary Contact''' and '''Secondary Contact'''.
=The Draft Candidate Submission Form=


===Primary Contact===
This form is the official document to use for submitting a character for the upcoming FBA Draft. The dates for accepting draft submissions varies from year to year, but submissions often open up in the late spring or early summer, and run until early August. To check whether the form is currently open, stop by the Discord and ask or check the announcements.


The '''Primary Contact''' (PC) has final say on any and all decisions regarding their team.
The form can be found in the left sidebar on the wiki, in the '''Offseason''' section.


Ahead of each off-season, contributors can apply to be PCs for any team that does not currently have one. A PC is entitled to continue managing their team for 3 seasons. After this, they can choose to continue to run their chosen team, but other contributors can request to take over for them.
==Background==


The PC is responsible for many tasks, all of which are outlined in further detail below. Here is an abbreviated list of yearly tasks that PCs perform:
The '''Background''' section of the form outlines your character's general biography and personal information. This includes basic info (birthdate, species, etc) and also their personal history. Much of this information will be straightforward, but two sections in particular require some thought.
*Free agent offers
*Draft night selections
*Day to day roster rotations (gameplan for games and moving injured players to the bench)
*Respond to trade requests (either accepting, denying, or negotiating them)
*Submit player stat boosts (happens twice per year)
*Be reachable on Discord for their team's contributors
*Creating and performing upkeep on team season pages


===Secondary Contact===
===Character Bio===


The '''Secondary Contact''' (SC for short) is an individual that the Primary Contact selects to serve as a backup in cases where the Primary Contact can't be reached. The Secondary Contact may also take on specific tasks as agreed upon with the Primary Contact.
This goes in the section labelled 'Describe your Character's background.' Your character's biography is one of the most important sections of the entire form. It's the first impression that many people will get of your character, and it can help establish the tone and potentially set up ongoing stories for your character coming into the league. The bio also makes up a significant amount of the material that the Committee will have for reviewing your submission for potential ranking in the Top 24 [1 - link to Top 24 section], and that teams' Primary Contacts [1 - link to NCG useful terms section] will have for deciding who to draft.  


Each PC and SC pair decide how they'd like to divide up team responsibilities. For example, the SC might act as a head coach, and handle day to day roster updates. Or perhaps the SC handles all contract offers and player boosts, leaving the PC to work on developing storylines for the team.
While there isn't a strict formula for what makes a 'good' bio, the following list has a couple things to keep in mind that will help you develop your character. You can also look at the character pages of recent years' draft candidates for inspiration.


While the PC and SC determine how to divide responsibilities together, the Primary Contact is ultimately responsible for the team. The Commissioners and Committee will look to the Primary Contact first to resolve matters involving the team.
* '''Origin''' - Make sure to communicate the important parts of where your character comes from. That varies from character to character - some characters are very grounded in their hometown, while others' bios might focus on a friend group that was important to them. Your character didn't spring into being at the age of 20 as a future basketball pro. Ensure that the information that's most important to who they are is included.
* '''Direction''' - Show where your character is headed. What are their goals and ambitions, both on and off the court? This can help establish your character's personality, their general tone, and can hint at or give inspiration for future stories.
* '''Drive''' - Your character is putting their name in to participate in the most competitive basketball league in the world. What has driven them to this level? Raw self-confidence, familial pressure, a need to prove themself, or desperate personal circumstances are a few options, but there are many others. Make sure we know ''how'' they've come to be one of the best.
* '''Length''' - A good bio can be anywhere from a couple paragraphs to a few pages long. Take the amount of space that you need to communicate who your character is, but don't get too bogged down in details. If your character's bio is getting long, you might consider cutting some of the detail and instead using it for a story about your character's past.


===The 3-2-3 Rule===
===Schools===


All team staff must be accessible via Discord. The '''3-2-3 Rule''' outlines this requirement.
Where your character went to school can help define the most recent few years of their life. Not every draft candidate needs to have just come from a school; for example, they might be coming from another professional basketball league like the EFBL. That said, a school can help you establish relationships for your character with other students from the same school.


The 3-2-3 Rule states that team staff have to respond to messages regarding their team within 3 days. If not, the person attempting contact can reach out to the committee or commissioners to request their help getting ahold of the contact.  
When you pick your character's school, you can either invent a new one or pick one from the [[Universities]] page. If you choose a school that has a Contact listed, it's a good idea to reach out to that Contact before submitting your character. It's best to avoid having multiple players in the same position from the same school in the draft, or to avoid overcrowding (eg - having six players from the same school in the same draft class).


If the team contact fails to respond to the committee member or commissioner after 3 days, they are given a warning. After 3 warnings over the course of a season, that team contact will be relieved of their team duties.
Around March, the league regularly hosts the [[FCAA_Tournament|FCAA March Madness tournament]] and [[Canadian_Furry_Intercollegiate_Sports|CFIS Playoffs]] for American and Canadian schools respectively. If you're around for these events, you can submit your character and their school as participants. If you weren't around, you can still add a character to a participating school. These tournaments are mostly intended to be opportunities for roleplay and storytelling, and the results are there to give you prompts to work with. Having a character on the winning school doesn't guarantee high ranking in the draft, and having a character on a school that placed low or didn't qualify doesn't guarantee a low ranking.


To sum up, the 3-2-3 rule states that 3 times per year, a team contact has 2 chances to respond within 3 days.
==Vitals==


=The FBA Season=
The '''Vitals''' section of the form is where you'll put in some of the basic physical and basketball-related information about your character. This section is more straightforward than others, but it contains some critical information.


The FBA calendar has four main phases: '''Free Agency''' (also known as the Off-Season), '''Preseason''', the '''Regular Season''', and the '''Playoffs''' (also known as the Post-Season).
===Positions===


All dates for events throughout the season are approximate. Dates of specific events or entire sections of the season can vary depending on circumstances.
The position where your character performs the best. You may also select a secondary position they can play. Below are descriptions of the five positions. If you'd like more information, there's plenty of information online about the positions and their roles on a team. You can also look at the Playstyles section below for some example archetypes that the various positions might fill. All of these descriptions are generalizations - some players might not fit as cleanly into these categories.


==Free Agency==
* '''Point Guard''': The Point Guard (abbreviated PG) is usually responsible to call and run the plays as they typically are the ones to be inbounded the ball. This often makes them a de facto leader. Normally a PG is required to be good at passing, though some PGs are focused solely on scoring.  Most PG are under 6'6"
* '''Shooting Guard''': The Shooting Guard (abbreviated SG) is usually the go-to scorer. Shooting Guards usually excel in at least one if not two areas on the court, whether that be Close Range (Inside the Key/Paint), Mid Range, or behind the Three-Point line. SGs tend to be taller than PGs but still somewhat on the small size for basketball players (probably good around the 6'2" - 6'8" range). SGs can be a hybrid of both being okay with playing the PG position as needed or the SF position.
* '''Small Forward''': The Small Forward (abbreviated SF) is the middle player of the lineup. They tend to be a jack of all trades, being good at a number of skills, however they are able to specialize in just about any skill set. This can mean their success is more dependent on how well their playstyle meshes with the team. They are usually in the 6'6" - 6'11" height range.
* '''Power Forward''': The Power Forward (abbreviated PF) is often considered the athletic bigman, though there are a number of different styles of play. One of the most common skills that help define a good PF is their rebounding, given they are often posted up in the paint where they are in a prime position to pull down the boards. Most PFs tend to be in the 6'8" - 7'1" range.
* '''Center''': The Center (abbreviated C) is the big guy (or girl) on the team. They are generally the ones taking part in the jump ball (where the ball is tossed into the air by the ref and one player from each team tries to retrieve it). Centers tend to use their strength and size to push their way in close to the hoop or get rebounds. Most centers over 6'10".


'''Free agency''' normally takes place in late summer and early fall. This is when team staff build their team for the coming season.
===Height and Weight===


The main components of free agency are making '''contract offers''', negotiating '''trades''' with other teams, and planning for '''Draft Night'''. All of these actions are done while also managing the team's '''salary cap''', both for the current and upcoming seasons.
A good resource for defining height and weight:  http://pinwheelempire.com/p/nba/prototypical-size-vs-reality-in-the-nba


Much of free agency involves team staff deciding which players would be the best fit for their teams. The following is a list of useful resources for deciding which players would be a good fit:
The FBA is far more diverse than the NBA and typically has more extremes for each position. However, we still try to keep it within the realistic realm. A 7'3" PG submission or a 5'5" C submission will raise eyebrows and the contributor will be contacted about possibly changing their position or height to be more realistic. The following rules are non-negotiable for a draftee submission:


*'''Past seasons' box scores'''. These provide a detailed, game-by-game look at how a player performs.
*Draftee must be 18 years old at the time of the draft
*'''Past seasons' stats'''. These stats give an aggregated look at how players performed over the course of the previous season. You can access these by going to the '''FBA Assets and Data''' section of the wiki's left sidebar, and clicking on '''Season Stats'''.
*Draftee must be no taller than 7'6" at the time of the draft^
*The '''scouting report'''. This spreadsheet contains letter grades for each of a player's abilities. As a note, there can be a lot of variation within a single letter grade. To access the scouting report, go to the '''Regular Season''' section of the wiki's left sidebar, and click on '''Scouting Report'''.
*Draftee can be no shorter than 5'0"
*Draftee can be no heavier than 350 lbs^


For the rest of this section, we will play out some free agency actions from a made up FBA team, The Whitehorse Blackouts, during the 2021 free agency period. These examples are contained in the '''Example''' boxes.
^After the draft contributors can request height/weight boosts that may allow their character to exceed this, however these are dependent on stories and approval from Committee.


===Salary Caps===
===Top 24 Consideration===


The '''salary cap''' is the maximum amount of money that a team can pay out on players' contracts in a given year.  
'''The Top 24''' is exactly what it sounds like - the 24 top-rated draft candidates. Checking off this box indicates that you'd like your character to be considered for inclusion in this group.


Every year, teams have a budget of $90m to spend on players' salaries. At the start of free agency, some of this budget will already be allocated to spend on a team's existing contracts, as well as their draft picks for the coming season. The money that's left is what is available for offering new contracts.
There are a few benefits to being in the Top 24. During the Draft Combine (detailed below), the top 24 draft candidates get to participate in a set of games against each other to show off their skills to the league. After this game, they will be ranked from 1st to 24th ahead of the draft. Being included in this list greatly increases the odds of your character being drafted. Don't forget - your character's rookie salary is determined by their draft position, so they have a lot of motivation to prove themselves!


{| class="wikitable mw-collapsible mw-collapsed"
Mechanically, top 24 candidates will have slightly higher stats going into the league than non top 24 candidates.
| <strong>Example</strong>
|-
|Each team's page contains a table that details their salary for the current season. Below is the salary cap table for the Whitehorse Blackouts at the beginning of free agency.


{| class="wikitable" style="text-align: center;"
Please note that only one character per contributor can be included in the Top 24 of each draft class. If you're submitting multiple characters, you should only check this box off for the one you really want to see in the Top 24. If you check the box off for multiple submissions, the committee will choose which one to include in the Top 24. Checking this box off doesn't guarantee inclusion in the Top 24 - if more than 24 characters are submitted for the Top 24, some will be left out. First time contributors tend to get priority for these positions.
!2021 Budget for !!Total Cap!!Contracts Paid!!Buyouts!!Available
|-
|Whitehorse Blackouts||90.0||71.5||0.0||18.5
|}


In the above example, the Blackouts have a total of $90.0m for the season. $71.5m is already allocated for their players' pre-existing contracts, as well as the salaries of any players they will draft this season. As shown, this leaves the Blackouts with $18.5m to use at the start of free agency.
Being in the Top 24 isn't required for a character to have good stats. Plenty of non Top 24 characters have gone on to be some of the best players in the league, and some even put up impressive numbers in their rookie seasons.


Each team's page also contains a table detailing each player's salaries. Below are the Whitehorse Blackouts' current contracted players coming into the 2021 free agency period.
<!--
==Character Details==


{| class="wikitable sortable" style="text-align: left; font-size: 83%;"
A few things to keep in mind when building your character.  
|+ Whitehorse Blackouts Team Contracts
|-
! Name !! 22 !! 23 !! 24 !! 25 !! 26
|-
|Al E. Gator || 10.0 || 11.0 || 11.0 || ||
|-
|Warren Peace || 16.0 || 15.0 || || ||
|-
|Lizzie Warden || 8.0 || || || ||
|-
|French M. Stard || 7.5 || 7.5 || || ||
|-
|Qiu Xiao || 3.0 || || || ||
|-
|Cade Cod || 2.0 || || || ||
|-
|Westley Virgino || 5.0 || 4.0 || || ||
|-
|Aires Rammsey || 3.5 || 4.0 || 4.0 || ||
|-
|Rain Bowyers || 1.0 || || || ||
|-
|Jeff R. Sonne || 4.0 || || || ||
|-
|Theodore Wrecks || 4.0 || || || ||
|-
|Sara Topps || 1.0 || 1.0 || || ||
|-
|Phil McCracken || 1.0 || || || ||
|}


The table shows all players that are currently on contract with the Blackouts, as well as their salary for each year of their contract. In most cases, a team can only have 15 players on their roster for a year.
*Play Style
*Strengths/Weaknesses


As a note, the Blackouts' 2021 contracts only add up to $66.0m, but their current Contracts Paid value is $71.5m. The remaining $5.5m is allocated to the Blackouts' 2021 draft picks, which we will cover below.
<!--- To make it simpler for people, when we are pre-draft the Buyout section gets renamed "Draft Picks." That way the current owed contracts and draft picks are kept separate with no math needed. Once the Draft passes it is changed back to "Buyouts" as the salary cost is combined with "Contracts Paid" --->


|}
===Playstyle===
====Exceeding Salary Cap====


A team can increase or decrease their salary cap from $90m via trades, which we'll cover below.
Next is how your player contributes to the team when they are on the court. Keep in mind the below playstyles are not necessarily the full list, nor are players limited to developing in only one playstyle.


It's possible for a team to exceed their salary cap. If a team winds up in a position where their total contracts paid exceeds their total cap, the team's trades are locked down until the situation is resolved. They can make trades to either reduce their contracts paid or increase their cap space, but they are not allowed to make any trades that don't contribute to solving the problem.
First we will list the General playstyles that can apply to all positions:


A team that starts the season having exceeded their cap space, or that winds up in a position during the regular season where they've exceeded their cap space and don't resolve the situation in a timely manner, is excluded from participating in the playoffs.
*Athletic: Uses their immense physical abilities to outperform their opponent, whether that be their Strength, Speed, Jump, or Endurance.
*Rebounder: Great at pulling down Rebounds, whether offensive, defensive, or both. Typically also have good Strength and Jump in order to help them box out and reach the ball over their opponents.
*Defensive: Specializes in shutting down the opposing player, depending on their position they may be good at Perimeter or Post Defense. Also usually good at Blocking or Stealing the ball from their opponent.
*All-Rounder: A jack of all Trades who doesn't excel at any one stat per say, but doesn't have many if any weaknesses
*3 Point Specialist: A player who excels from behind the 3 Point line


To check a team's salary cap for future seasons, navigate to that season's draft page. For example, to check a team's salary cap for the 2022-23 season, search the wiki for '2022 FBA Draft.'
Now here are some Position Specific Playstyles:


===Contract Offers===
*Score-First PG: These are Point Guards who focus on getting to the basket or putting up a shot. Sometimes called 'selfish PGs' due to their habit of looking to put up the shot themselves rather than finding the open fur with a pass. These types of players are usually good at Dribbling, Speed, and one or two areas of shooting such as Close Range, Mid Range, or 3-pt Range.
*Pass-First PG: The antithesis of the Score-First PG. Rather than trying to score themselves they will look first to pass the ball to an open teammate or run a play in order to get someone open. These kind of PGs are best at Passing and Dribbling with some other specializations in something like defense or athletic skills.
*Combo Guard: These are PG or SG who specialize in both Passing and Scoring, usually it takes a year or two to develop into this kind of Guard it is possible for a rookie to specialize in both Passing and Scoring if they struggle in other areas of their game. These players are comfortable playing either spot and can be a dangerous one-two punch along side another PG.
*Swing-Fur: These are players who bridge the gap between SG and SF, usually SG who are big enough to defend against other SFs but specialize in scoring. Can lean either more towards SG or SF.
*Slasher/Cutter:A PG/SG/SF who specializes in using Speed and Dribbling in order to get around their defender and get closer to the basket, usually specializes in Close or Mid-Range Shooting.
*Big-Fur: These are furs who can play both PF and C, usually these are above average athletic Centers who are able to move outside the post to help score and defend.
*Post Up (Back to Basket): These are SF/PF/Cs who use their size to get low in the post, turning their back to the basket and using their Strength to push the defender closer, they also typically specialize in Close-Range Shooting, and Jump.
*Faceup: These are PF/Cs who play face to the basket from mid-range to the post, they specialize in Dribbling, Close-Range Shooting, and possibly Speed/Jump in order to get by or around the defense


The bulk of free agency involves team contacts making '''contract offers''' to players with no current contract (free agents). When a free agent accepts a contract offer from a team, they move onto the team's roster, and their salary comes out of the team's available budget.
Not every playstyle may be listed here, as there are many nuanced styles that are variations or combinations of some of the above. When creating your draftee don't be afraid to think about more than one style they might eventually grow to represent, what we are looking for in the application is the one main style that you feel best describes their play. If you don't see one listed, make sure to use the provided space in the application to describe the style to the best of your abilities!


There are two types of free agents:


* '''Unrestricted free agents''' (or FAs) are players that have had a contract during the past season. Contracts for FAs can last from 1 to 5 years. The annual salary for an FA can range from $1.0m to $30.0m.
===Strengths and Weaknesses===
* '''Restricted free agents''' (or RFAs) are players that have not had a contract during the past season. Contracts for RFAs are all for 1 year at $1.0m.


To submit a contract offer, a team contact goes to the player's wiki page, and clicks on the 'Submit Contract' button at the top of the page. They then fill in the amount of money they're offering to the player for each given year of the proposed contract.
A well-rounded player has both Strengths and Weaknesses, no player is perfect. In your draft submission, you will want to talk about both what the excel at, and what they struggle with. If you are having trouble coming up with what to write about a great resource is http://www.draftexpress.com/! Below all the Grade Skills are listed along with their general meaning and effect. It's usually a good idea for every strength or two you have at least one weakness to offset it. Not all Strengths or Weaknesses have to be directly stated as one of the below stats either, such as saying your player struggles with their footwork or that they have off-court issues might be a weakness for them but they are excellent Hustlers and never give up on the ball.


In the Comments section, the team contact can put any additional information that they'd like. This can include an in-character appeal from the team's general manager or head coach. It can also include in-character additional perks for the player, like promises of access to certain facilities, personalized trainers, etc.
* Strength: how strong your player is; influences post defense, rebounding, and post scoring
<!-- Confirm with committee - no trade clauses? -->
* Speed: how fast your player is; affects shooting and defense
* Jump: how high your player jumps for their height; influences shooting, defending, and rebounding
* Endurance: how fast a player tires during a game, decreasing their skills, and how likely they are to be injured
* Fouling: lower levels are more likely to foul
* Contact: how likely a player is to initiate contact to draw a foul
* Free Throw Shooting: how accurate your player is from the free-throw line
* Close Range Shooting: 2 point shooting from inside the paint. included both post play and dunking
* Mid Range Shooting: 2 point shooting from between the post and the three-point line
* Three Point Shooting: Shooting from the furthest range behind the three-point line
* Blocking: To physically put a paw on the ball a player shot, a blocked shot is a miss
* Stealing: Ability to generate a Turnover off an intercepted pass or to reach in and steal the ball while dribbling
* Dribbling: influences how likely to turn the ball over (the higher the grade the lower the Turnovers), also increases shooting success
* Passing: influences how likely to turn the ball over when passing (the higher the grade the lower the Turnovers), also increases teams overall shooting success
* Offensive Rebound: Ability to pull down a missed shot on offense, thus creating a second chance to score
* Defensive Rebound: Ability to pull down a missed shot on defense, denying the opponent a chance for a second shot
* Post Defense: Ability to put pressure on an opposing shooter in the post/paint, reduces their shooting effectiveness
* Perimeter Defense: Ability to put pressure on an opposing shooter from mid range and 3pt range, reduces their shooting effectiveness


Team staff can begin making contract offers in late August or early September. Players cannot accept contract offers until after the first night of the draft. The deadline to accept contract offers is often in late September. A player's actor can review the player's offers during this time. Upon deciding which contract to accept for their player, the actor emails the commissioners with their approval. In this scenario, '''only the player's actor has to provide approval.'''


Current contract offers for the preseason are tracked on the '''Contract Offers''' page of the Wiki, under the '''Regular Season''' section of the sidebar. All Open Offers are in the table on the left, including the contract's duration and total value. Once a contract is accepted, all offers for the player in question are removed from the Open Offers, and the accepted contract moves to the table on the right under Accepted Offers.


If a team needs to update an offer, they should create a new contract offer rather than updating the old offer. If they need to withdraw their offer for any reason, they should go to their most recent contract offer for the character in question, and clear out the page. Remember, people will assume that a team's most recently submitted contract offer for a player is the correct one.


Any unrestricted free agent signed to a contract cannot be traded until after December 15 of their contract year.
[[Category:FBA info]]
 
-->
{| class="wikitable mw-collapsible mw-collapsed"
| <strong>Example</strong>
|-
|The Whitehorse Blackouts want to sign Biff Trimble to their team. Biff Trimble played for a team during the 2020-21 season, and as such is an unrestricted free agent. The Blackouts want Biff Trimble for three years, and are willing to pay them $4.0m per year. The team contact fills in '4' for the years 2021, 2022, and 2023.
 
Biff Trimble's actor reviews the offer from the Blackouts. They like it, so they send an email to the commissioners stating that they accept the offer. Upon the actor's approval, Biff Trimble moves onto the Whitehorse Blackout's roster.
 
{| class="wikitable sortable" style="text-align: left; font-size: 83%;"
|+ Whitehorse Blackouts Team Contracts
|-
! Name !! 22 !! 23 !! 24 !! 25 !! 26
|-
|Al E. Gator || 10.0 || 11.0 || 11.0 || ||
|-
|Warren Peace || 16.0 || 15.0 || || ||
|-
|Lizzie Warden || 8.0 || || || ||
|-
|French M. Stard || 7.5 || 7.5 || || ||
|-
|Qiu Xiao || 3.0 || || || ||
|-
|Cade Cod || 2.0 || || || ||
|-
|Westley Virgino || 5.0 || 4.0 || || ||
|-
|Aires Rammsey || 3.5 || 4.0 || 4.0 || ||
|-
|Rain Bowyers || 1.0 || || || ||
|-
|Jeff R. Sonne || 4.0 || || || ||
|-
|Theodore Wrecks || 4.0 || || || ||
|-
|Sara Topps || 1.0 || 1.0 || || ||
|-
|Phil McCracken || 1.0 || || || ||
|-
| '''Biff Trimble''' || '''4.0''' || '''4.0''' || '''4.0''' || ||
|}
 
{| class="wikitable" style="text-align: center;"
!2021 Budget for !!Total Cap!!Contracts Paid!!Buyouts!!Available
|-
|Whitehorse Blackouts||90.0||'''75.5'''||0.0||'''14.5'''
|}
|}
 
Many free agents will receive multiple contract offers from different teams. Team staff have to ensure that their offer is attractive to the player while still respecting their team's available salary cap. During free agency, it can be helpful for team staff to discuss contract offers with a player's actor.
 
===Trades===
A '''trade''' involves two or more teams exchanging assets. While most trades occur during the Free Agency period, trades can continue into the regular season.
 
Trades normally involve team contacts from two teams negotiating out a fair exchange in private. Trades can involve:
 
* Players
* Current or future year cap space
* Current or future year draft picks
 
After the team contacts agree on a trade, they must reach out to the commissioners to announce and confirm the trade. At this point, the commissioners will review the trade for fairness and compliance with the rules. If the commissioners decide the trade is reasonable, they will process it.
 
In this scenario, '''the team contacts from both teams need to send their approval.'''
 
While a player's actor doesn't need to provide approval on a trade, it is best practice to discuss potential trades with or at least give warning to them.
 
Trades can involve more than two teams. In these cases, the team contacts from all teams involved must send their approval.
 
{| class="wikitable mw-collapsible mw-collapsed"
| <strong>Example</strong>
|-
|
The Whitehorse Blackouts know that Manny Horvitz, a player for the Wichita Mariners, would help complete their starting lineup. One of the Blackouts' team contacts reaches out to the Mariners' contacts, and offers them Westley Virgino for Manny Horvitz, as well as $2.0M of the Mariners' 2021 and 2022 cap space.
 
After some discussion, the Wichita Mariners' team contacts agree to the trade. The Whitehorse Blackouts' contacts then email the commissioners, proposing the trade. The Wichita Mariners' team contacts reach out to confirm the trade. The commissioners review the trade, determine that it's fair and won't violate any other rules, and approve it:
 
{| class="wikitable sortable" style="text-align: left; font-size: 83%;"
|+ Whitehorse Blackouts Team Contracts
|-
! Name !! 22 !! 23 !! 24 !! 25 !! 26
|-
|Al E. Gator || 10.0 || 11.0 || 11.0 || ||
|-
|Warren Peace || 16.0 || 15.0 || || ||
|-
|Lizzie Warden || 8.0 || || || ||
|-
|French M. Stard || 7.5 || 7.5 || || ||
|-
|Qiu Xiao || 3.0 || || || ||
|-
|Cade Cod || 2.0 || || || ||
|-
|Aires Rammsey || 3.5 || 4.0 || 4.0 || ||
|-
|Rain Bowyers || 1.0 || || || ||
|-
|Jeff R. Sonne || 4.0 || || || ||
|-
|Theodore Wrecks || 4.0 || || || ||
|-
|Sara Topps || 1.0 || 1.0 || || ||
|-
|Phil McCracken || 1.0 || || || ||
|-
|Biff Trimble || 4.0 || 4.0 || 4.0 || ||
|-
|'''Manny Horvitz''' || '''9.0''' || '''10.0''' || || ||
|}
 
{| class="wikitable" style="text-align: center;"
!2021 Budget for !!Total Cap!!Contracts Paid!!Buyouts!!Available
|-
|Whitehorse Blackouts||'''88.0'''||'''79.5'''||0.0||'''8.5'''
|}
 
As a note, part of the trade involved $2.0M of the Whitehorse Blackouts' 2022 cap space. As a result of this, the Blackouts will start the 2022 Free Agency period with $88.0m of total cap, and the Mariners will start with $92.0m of total cap.
|}
====Sign-and-Trade====
 
A '''sign-and-trade''' is an exchange where a team signs back a player whose contract has just ended with them, and then immediately trades that player to another team.
 
Sign-and-trades are important during Free Agency, as they are the only contract offers that an FA can accept ahead of draft night. Because of this, sign-and-trades can take valuable FAs out of the pool early.
 
However, a team may not initiate a sign-and-trade until after 72 hours have passed since the start of Free Agency. This is the FBA's Moratorium Period. This period allows all teams an opportunity to express interest in players before they can perform a sign-and-trade.
 
When negotiating a sign-and-trade, the player being signed has to provide their approval for the transaction. Once the two teams negotiating the sign-and-trade and the player being signed and traded come to an agreement, one of the team contacts must reach out to the commissioners to propose the sign-and-trade. After this, the contacts for the other team and the player's actor approve the trade. As per usual, the commissioners review the exchange for fairness before approving the trade.
 
In this scenario, '''the team contacts for both teams and the actor for the player being signed and traded need to send their approval.'''
 
===Draft Night===
 
'''Draft Night''' is an annual event when teams sign rookie players to contracts.
 
Draft Night occurs in early September, spread across two evenings. 24 players are drafted each night of the draft, for a total of 48 draftees.
 
During the draft, the teams take turns selecting draftees from the pool of available draftees. After each selection, the next team has a set amount of time (normally a few minutes) to provide their selection to the commissioners. In the event that a team's staff cannot attend draft night, there will be a form they can fill out to indicate which draftee they would like to sign, in ranked order.
 
After the draft has finished, any remaining draftees that went undrafted become RFAs and become open for contract offers.
 
{| class="wikitable mw-collapsible mw-collapsed"
| <strong>Example</strong>
|-
|
For the 2021 draft, the Whitehorse Blackouts have the 6th and 30th overall picks.
 
The Blackouts' staff are able to attend the first night of the draft. After the 5th pick has been announced, a commissioner reaches out to ask the Blackouts for their selection. The Blackouts' staff look at the list of remaining available draft candidates, and select Gina Maple. They inform the commissioner of their selection.
 
Gina Maple is added to their roster. As a note, because draft picks are included in a team's contracts paid at the start of Free Agency, the Blackouts' contracts paid and available salary don't change.
 
{| class="wikitable sortable" style="text-align: left; font-size: 83%;"
|+ Whitehorse Blackouts Team Contracts
|-
! Name !! 22 !! 23 !! 24 !! 25 !! 26
|-
|Al E. Gator || 10.0 || 11.0 || 11.0 || ||
|-
|Warren Peace || 16.0 || 15.0 || || ||
|-
|Lizzie Warden || 8.0 || || || ||
|-
|French M. Stard || 7.5 || 7.5 || || ||
|-
|Qiu Xiao || 3.0 || || || ||
|-
|Cade Cod || 2.0 || || || ||
|-
|Aires Rammsey || 3.5 || 4.0 || 4.0 || ||
|-
|Rain Bowyers || 1.0 || || || ||
|-
|Jeff R. Sonne || 4.0 || || || ||
|-
|Theodore Wrecks || 4.0 || || || ||
|-
|Sara Topps || 1.0 || 1.0 || || ||
|-
|Phil McCracken || 1.0 || || || ||
|-
|Biff Trimble || 4.0 || 4.0 || 4.0 || ||
|-
|Manny Horvitz || 9.0 || 10.0 || || ||
|-
|'''Gina Maple''' || '''4.0''' || '''4.0''' || || ||
|}
 
{| class="wikitable" style="text-align: center;"
!2021 Budget for !!Total Cap!!Contracts Paid!!Buyouts!!Available
|-
|Whitehorse Blackouts||88.0||79.5||0.0||8.5
|}
 
The Whitehorse Blackouts' next pick, the 30th overall pick, takes place during the second night of the draft. The Blackouts' team staff cannot attend the second night, so they fill in a draft selection form with their ranked list of which candidates they would like.
 
After the 29th pick, the commissioners consult the Blackouts' draft selection form. The highest remaining draft candidate is Sandhya Balbina. The Blackouts draft Sandhya Balbina, and Sandhya Balbina is added to the Blackouts' roster.
 
{| class="wikitable sortable" style="text-align: left; font-size: 83%;"
|+ Whitehorse Blackouts Team Contracts
|-
! Name !! 22 !! 23 !! 24 !! 25 !! 26
|-
|Al E. Gator || 10.0 || 11.0 || 11.0 || ||
|-
|Warren Peace || 16.0 || 15.0 || || ||
|-
|Lizzie Warden || 8.0 || || || ||
|-
|French M. Stard || 7.5 || 7.5 || || ||
|-
|Qiu Xiao || 3.0 || || || ||
|-
|Cade Cod || 2.0 || || || ||
|-
|Aires Rammsey || 3.5 || 4.0 || 4.0 || ||
|-
|Rain Bowyers || 1.0 || || || ||
|-
|Jeff R. Sonne || 4.0 || || || ||
|-
|Theodore Wrecks || 4.0 || || || ||
|-
|Sara Topps || 1.0 || 1.0 || || ||
|-
|Phil McCracken || 1.0 || || || ||
|-
|Biff Trimble || 4.0 || 4.0 || 4.0 || ||
|-
|Manny Horvitz || 9.0 || 10.0 || || ||
|-
|Gina Maple || 4.0 || 4.0 || || ||
|-
|'''Sandhya Balbina''' || '''1.5''' || '''1.5''' || || ||
|}
 
{| class="wikitable" style="text-align: center;"
!2021 Budget for !!Total Cap!!Contracts Paid!!Buyouts!!Available
|-
|Whitehorse Blackouts||88.0||79.5||0.0||8.5
|}
 
You may notice that the Blackouts currently have 16 players, which is more than the allowed 15. This is something that the team will have to address before the regular season starts. We will outline this in the next example.
 
|}
 
In the event that a team's contacts aren't available, and they haven't filled out their draft selection form or none of their selections remain, the commissioners will make a draft pick for the team.
 
====Draft Order====
 
'''Draft order''' is determined by teams' records from the previous season, in reverse order. The team with the best record from the previous season drafts players at 24th and 48th, the team with the second best record drafts players at 23rd and 47th, etc.
 
To review draft order, search the wiki for the year in question's draft. For example, heading into the 2021 draft, search for '2021 FBA Draft.' This page lists each team's available draft picks. In the event of any traded picks, the page will show which team a pick comes from. Once specific draft order is determined, it will also be listed on this page.
 
The first 8 picks are determined by a lottery. At the end of each season, the 8 teams that did not qualify for playoffs are entered into a lottery to determine the draft order for the top 8 picks.
 
===Additional Rules===
 
====Buying-Out Players====
 
When a team '''buys out''' a player, they pay out the sum total of the remainder of the player's contract using the current year's budget, and immediately release the player from their contract.
 
Players that are bought out of their contracts become FAs.
 
{| class="wikitable mw-collapsible mw-collapsed"
| <strong>Example</strong>
|-
|
The Whitehorse Blackouts currently have 16 players on their roster, which exceeds their limit of 15. The Blackouts need to remove a player from their roster before the regular season starts, or else they will not be allowed to qualify for playoffs.
 
{| class="wikitable sortable" style="text-align: left; font-size: 83%;"
|+ Whitehorse Blackouts Team Contracts
|-
! Name !! 22 !! 23 !! 24 !! 25 !! 26
|-
|Al E. Gator || 10.0 || 11.0 || 11.0 || ||
|-
|Warren Peace || 16.0 || 15.0 || || ||
|-
|Lizzie Warden || 8.0 || || || ||
|-
|French M. Stard || 7.5 || 7.5 || || ||
|-
|Qiu Xiao || 3.0 || || || ||
|-
|Cade Cod || 2.0 || || || ||
|-
|Aires Rammsey || 3.5 || 4.0 || 4.0 || ||
|-
|Rain Bowyers || 1.0 || || || ||
|-
|Jeff R. Sonne || 4.0 || || || ||
|-
|Theodore Wrecks || 4.0 || || || ||
|-
|Sara Topps || 1.0 || 1.0 || || ||
|-
|Phil McCracken || 1.0 || || || ||
|-
|Biff Trimble || 4.0 || 4.0 || 4.0 || ||
|-
|Manny Horvitz || 9.0 || 10.0 || || ||
|-
|Gina Maple || 4.0 || 4.0 || || ||
|-
|Sandhya Balbina || 1.5 || 1.5 || || ||
|}
 
{| class="wikitable" style="text-align: center;"
!2021 Budget for !!Total Cap!!Contracts Paid!!Buyouts!!Available
|-
|Whitehorse Blackouts||88.0||79.5||0.0||8.5
|}
 
The Blackouts decide that they will buy out Aires Rammsey's contract with their remaining available cap space. Aires Rammsey's contract is for $3.5m in the 2021-22 season, and $4.0m in the 2022-23  and 2023-24 seasons. The $3.5m from the 2021-22 season moves from the Blackouts' Contracts Paid amount and into the Buyouts amount. The remaining $8.0m is also added to the Blackouts' Buyouts amount, for a total of $11.5m. Aires Rammsey is removed from the Blackouts' roster.
 
{| class="wikitable sortable" style="text-align: left; font-size: 83%;"
|+ Whitehorse Blackouts Team Contracts
|-
! Name !! 22 !! 23 !! 24 !! 25 !! 26
|-
|Al E. Gator || 10.0 || 11.0 || 11.0 || ||
|-
|Warren Peace || 16.0 || 15.0 || || ||
|-
|Lizzie Warden || 8.0 || || || ||
|-
|French M. Stard || 7.5 || 7.5 || || ||
|-
|Qiu Xiao || 3.0 || || || ||
|-
|Cade Cod || 2.0 || || || ||
|-
|Rain Bowyers || 1.0 || || || ||
|-
|Jeff R. Sonne || 4.0 || || || ||
|-
|Theodore Wrecks || 4.0 || || || ||
|-
|Sara Topps || 1.0 || 1.0 || || ||
|-
|Phil McCracken || 1.0 || || || ||
|-
|Biff Trimble || 4.0 || 4.0 || 4.0 || ||
|-
|Manny Horvitz || 9.0 || 10.0 || || ||
|-
|Gina Maple || 4.0 || 4.0 || || ||
|-
|Sandhya Balbina || 1.5 || 1.5 || || ||
|}
 
{| class="wikitable" style="text-align: center;"
!2021 Budget for !!Total Cap!!Contracts Paid!!Buyouts!!Available
|-
|Whitehorse Blackouts||88.0||'''76.0'''||'''11.5'''||'''0.5'''
|}
 
|}
 
====The Amnesty Rule====
 
The '''Amnesty Rule''' allows a primary contact to cancel a single contract at no cost.
 
Each PC only gets one use of the Amnesty Rule for their team for the entire duration that they are PC for that team. To review which PCs have used their Amnesty Rule, go to the '''League Info''' section on the left sidebar of the wiki, and select '''Team Staff Contacts.''' Teams that have used their Amnesty Rule will be highlighted in blue.
 
The Amnesty Rule must be used during free agency. The Amnesty Rule cannot be used on a rookie contract, or on any player signed during the current free agency period or season. After a team uses the Amnesty Rule on a player, they cannot make a new contract offer for that player until the next Free Agency.
 
To initiate a use of the Amnesty Rule, a team contact must email the commissioners with their request. In this scenario, '''only the team contact has to provide approval.'''
 
====Renegotiations====
 
A '''contract renegotiation''' is an additional option for teams or players to cancel contracts. Contracts can only be renegotiated during Free Agency. Either a team contact or a player's actor can initiate a renegotiation, and they do not need the other party's approval.
 
The following conditions must be met for a contract to be renegotiated:
 
* The player must have completed two (2) seasons of their contract
* The player must have at least two (2) season left on their contract
* A team can only initiate one (1) Renegotiation each off-season
* The player must not have an active No-Trade Clause (a player can waive it if they are initiating it)
 
After renegotiation, the remaining years of the player's contract are cancelled. The player becomes an FA, with the restriction that they can only be offered a maximum of a 2-year contract.
 
As the name suggests, renegotiations can lead to a player remaining with their current team, just with an adjusted contract.
 
To initiate a renegotiation, either the player's actor or a team contact must reach out to the commissioners and notify them about the renegotiation. In this scenario, '''either the player's actor or a team contact must provide their approval - not both.'''
 
====No-Trade Clauses====
 
A '''no-trade clause''' is an agreement in a player's contract that the player can veto any proposed trades involving them.
 
No-trade clauses can be included in the Notes sections of contract offers. A team may have no more than 3 no-trade clauses active at any given time.
 
====The Underwood Rule====
 
'''The Underwood Rule''' is a rule stating that '''no team may have more than 5 players of the same species family.''' Any team that begins the regular season in violation of this rule, or that comes into a situation during the season where they're in violation of the rule, will be ineligible for playoffs.
 
The Underwood Rule is named after [[Ned Underwood]], one of the in-universe founders of the league.
 
=====Hybrid Species=====
 
Hybrids count against ALL species involved for the Underwood Rule. For example, a wolf-hyena hybrid would count as both one canine and one hyenadae.
 
As a note, after a league vote during the 2017-18 season, the only hybrids allowed moving forward are those of the same family. The family classification rule for hybrids is for any characters that were grandfathered in under the league vote.
 
=====Legendary Species=====
For purposes of the Underwood Rule, the following legendary species are classified as the following:
*Unicorn: Equidae
*Pegi: Equidae / Aves
*Hypogryphs: Equidae / Accitripidae
*Dragon: Varanidae (lizard)
**East Dragon: Varanidae
*Hippogryph: Accipitridae Equidae
*Gryphon: Accipitridae Felidae
*Phoenix: Accitripidae
*Cockatrice: Chicken
*Basilisk: Varanidae (lizard)
*Manticore: Felidae (Lion) / Scorpion
 
==Preseason==
 
The '''Preseason''' consists of final team setup and scheduled exhibition games between teams. It normally starts in mid to late September, and finishes at the end of October with [[Furry_Basketball_Association#Howlereen|Howlereen]].
 
===Preseason Games===
 
'''Preseason Games''' are exhibition games scheduled between teams ahead of the regular season. Teams use these games to test out lineups after the changes during the offseason. Further details on managing lineups are detailed in the '''Regular Season''' section.
 
While these games do not contribute to a team's season record, players can receive injuries during preseason games.
 
In-universe, these games also serve as marketing and outreach for the league. Many preseason games take place in special locations or other countries.
 
To schedule a preseason game, team contacts need to communicate among themselves. Once the contacts for both teams agree on a date and location for a game, they must both communicate this game to the commissioners to schedule it.
 
==The Regular Season==
Comprising the bulk of the year, the '''Regular Season''' lasts about six months and encompasses all of the scheduled games between the teams. In most seasons, this amounts to 80 games played for each team. The results of these games provide the rankings for the league to determine the sixteen teams that advance to the post-season (playoffs), and the eight teams that enter the draft lottery.
 
Game results are mostly posted on a nightly basis. Recent game results are listed in the left sidebar of the wiki, under the '''Boxscore''' section. To review older results, go to the '''Regular Season''' section of the left sidebar of the wiki, and select '''Regular Season Schedule'''. The FBA Twitter account also tweets out nightly game results, along with any new injuries or players that have recovered from injuries.
 
===Lineup===
 
A team's '''lineup''' determines what players are playing in what positions, and how much time each player spends on the court. When the commissioners simulate games, they first pull down the current lineup. Because of this, it is important for the team staff to keep their team's lineup up-to-date.
 
To edit a lineup, go to the team's page, and scroll down to the '''Current Roster''' section. At the bottom of the team roster box, there is a button with the team's name on it. Press this button to view or edit the team's current lineup. As a note, only the team's contacts may edit a lineup, and a user must be logged in to make any changes.
 
The top section of the page lists all of the team's current players, with dropdown boxes showing their current position in the lineup. We'll review specific positions below.
 
Note that with the exception of 'DNP', each position on the lineup must be filled, and can only be filled once. To check your roster changes, scroll to the bottom of the page and hit the Show Preview button. If you've missed or double-assigned a position, there will be an alert message telling you to update your lineup.
 
====Starters (Positions 01 - 05)====
 
'''Starters''' are the core of the team. They should ideally be the best 5 active players on the team. Determining who the best players are sometimes requires experimentation over the course of games.
 
The starter positions are the only positions that are tied to specific roles (point guard, shooting guard, small forward, power forward, and center). You should select players that fit into these roles. A player's general position (G, F, or C) is listed next to the player's name and species. It may take some experimentation or research to determine if a given guard is better at the point guard or shooting guard position.
 
For more information on the specific positions, please see the write-ups [[Draft_Candidate_Resource#Positions|here]].
 
====Bench (Positions 06-10)====
 
The '''bench''' players are the backups for the starters. Players generally can't play for all 48 minutes of a game, and at other times a player will be unable to finish out a game. Bench players take over when the starters are not on the court.
 
Bench players are critical to a team's success. If a starter gets injured or fouls out of a game, the bench players need to be able to fill in for that starter's position. In addition, bench players are essential to carry momentum forward during overtime games. As a note, because the bench's role is to fill in for the starters, it is a good idea to have multiple roles (G, F, or C) represented on a team's bench. Otherwise a team may need to put forward a player in an incorrect position to cover for a starter.
 
====Reserves (Positions 11-12)====
 
'''Reserve''' players get the least active time during a game. If the bench players fill in for the starters, then reserve players fill in for the bench. Due to their reduced playing time, reserve players don't need to be quite as effective as starters or bench players. However, a team's reserve should consist of players the team can still rely on if needed.
 
====Deep Reserves (DNP)====
 
Players listed in the deep reserves (showing 'DNP' in the position dropdowns) do not receive playing time during a game. The main role of a deep reserve player is to fill in for a position if a player is injured going into a game. Any players that are injured should be listed in the Deep Reserves a head of a game.
 
====Team Focus====
 
The team focus dropdowns allow a team to focus on two given stats for a game. The selected stat will receive a boost for all players. This dropdown can help a team emphasize its strengths, or attempt to exploit an opponent's weakness.
 
====Floor-Time Strategy====
 
The floor-time strategy dropdowns determine how time is allocated between players. The options are 1 to 3, with 1 spreading out playing time the most, and 3 allocating the most time to the starters. For a detailed breakdown of time allocation  per period, hit the Show Preview button, and scroll to the top of the page.
 
===Injuries===
 
'''Injuries''' are a regular part of being a player in the FBA. Injuries are randomly generated during games. Generally, young players and players with a high endurance stat are less likely to be injured during games.
 
Depending on the severity of the injury, a player may not be able to finish a game, or may be unable to play for several games.
 
To review current injuries, go the '''Regular Season''' section of the left sidebar of the wiki, and click on '''Injuries.''' A player's current injury status is also listed in the team lineup page.
 
====Minor Injuries====
 
A '''minor injury''' prevents a player from finishing the current game, but does not impact their ability to play in future games.
 
Minor injuries are listed after the boxscores, and will indicate which period the player received their injury.
 
====Day-to-Day Injuries====
 
'''Day-to-Day''' (D2D) injuries do not prevent a player from playing in future games. If the team staff and the player agree, the player can push through the injury and continue to play. However, if a player receives a new injury while having a D2D injury, that injury will be much more severe.
 
Day-to-day injuries normally last for a few days before clearing up.
 
====X-Day Injuries====
 
'''X-Day Injuries''' fully prevent a player from taking part in games. When a player received an X-day injury, the team staff has to update their team's lineup to place that player in deep reserve.
 
These injuries can have multiple durations, depending on severity: 7-day injuries, 15-day injuries, 30-day injuries, 60-day injuries and 90-day injuries. The longer the duration of an injury, the less common it is to occur.
 
Please note that the day count for these injuries is approximate. A 7-day injury might be downgraded after 5 days, or it might take 9. There is always a period where an X-day injury downgrades into a D2D injury.
 
====SEI/CEI====
 
These stand for Season Ending Injury and Career Ending Injury. Much as the names suggest, these injuries take a player out for an extended period of time - either until the start of the next season, or permanently.
 
Due to their severity, SEIs and CEIs do not occur randomly. A player's actor has to request one of these injuries. To do so, the player's actor must reach out to the commissioners and committee to receive approval. It is best practice for a player's actor to also reach out to team staff ahead of time to let them know and plan ahead.
 
====Injured Reserve Slot====
 
The '''Injured Reserve Slot''' (also called the Inactive or IR slot) is an extra slot that a team can use for an inactive player. Team staff can place a player into the injured reserve slot to remove them from active play for the rest of the season.
A player in injured reserve still counts against the team's budget. They do not count against the team's limit of 15 total players. This allows the team to sign an additional player, in the event that a player becomes unable to play for the rest of that season.
 
===Stat Boosts===
 
Twice per year, team staff and players' actors have the opportunity to perform '''stat boosts'''. These boosts represent players training and improving over the course of their careers.
 
Team staff receive 200 points every year to divide up between their players - 100 for the first boost, and 100 for the second boost. Team staff can assign a maximum of 25 points to a single player over the course of the season.
 
All boosts are reviewed by the commissioners and committee. They will generally prioritize boosts for young players over old players, and actively developed players over inactive players. If a player receives a large boost to a single stat during a boost period, it is possible that another stat will suffer as a result - for example, a massive boost to strength might result in a drop in speed.
 
Players' actors also get an opportunity to boost their individual players during these periods. While these boosts are fully separate from the boosts assigned by team staff, it's a good idea for team staff to coordinate with their team's players' actors. This ensures that a player doesn't get too many points assigned to a single stat, and that a player can be developing in multiple areas at once.
 
===Home Court Advantage and Promos===
 
Teams always play a bit better at home. The '''Home Court Advantage''' (referred to as HCA) is a static percentage increase to a team's ability.
 
Team can also provide an additional boost to their team's HCA by scheduling a '''Home Game Promo''' for a specific matchup. Promos are special themed nights that often involve special events or deals for attendees.
 
To schedule a promo, a member of a team's staff submits the requested date and the details of the promo to the commissioners. Teams are limited to six promo games that provide an additional boost to HCA. Teams may submit more than six, but any additional promos will be for role-playing and story purposes only.
 
===Trading Deadline===
 
The '''trade deadline''' is the final day that teams can trade players for the season. This usually takes place in late March or early April. After the trade deadline, team staff may still use their current season salary cap to buy out players, and can sign RFAs to fill roster spots.
 
==The Playoffs==
The '''playoffs''' or postseason takes place after the end of the regular season. During the playoffs, the top eight teams in each conference compete in best-of-seven elimination matchups. The winning of this bracket becomes the champion team for the season.
 
Aside from the best-of-seven format, playoffs operate just like the rest of the season.
 
===End-of-Season Awards and Draft Lottery===
 
The '''End-of-Season Awards and Draft Lottery''' is a general meeting that occurs before the final series of the playoffs. This meeting is where the winners of any season awards are announced. Additionally, this is also where the draft lottery takes place, determining the draft order for the first 8 draft picks.

Latest revision as of 15:15, 12 June 2022

Note: This page is a sandbox used to test formatting for potential updates to the Draft Candidate Resource. This page is very much a WIP, and you should use the main resource page or speak to the committee or commissioners if you have any questions.

This page is designed to be a resource for everyone thinking about creating a character for the FBA Draft. The first section gives specific tips and advice for filling out the draft submission form. The second section covers advice for playing your new character, including some ideas on how to start.

If you have any additional questions, feel free to stop by the Discord anytime. The Draftee Workshop channel is specifically for asking questions about the process and getting feedback on ideas.


The Draft Candidate Submission Form

This form is the official document to use for submitting a character for the upcoming FBA Draft. The dates for accepting draft submissions varies from year to year, but submissions often open up in the late spring or early summer, and run until early August. To check whether the form is currently open, stop by the Discord and ask or check the announcements.

The form can be found in the left sidebar on the wiki, in the Offseason section.

Background

The Background section of the form outlines your character's general biography and personal information. This includes basic info (birthdate, species, etc) and also their personal history. Much of this information will be straightforward, but two sections in particular require some thought.

Character Bio

This goes in the section labelled 'Describe your Character's background.' Your character's biography is one of the most important sections of the entire form. It's the first impression that many people will get of your character, and it can help establish the tone and potentially set up ongoing stories for your character coming into the league. The bio also makes up a significant amount of the material that the Committee will have for reviewing your submission for potential ranking in the Top 24 [1 - link to Top 24 section], and that teams' Primary Contacts [1 - link to NCG useful terms section] will have for deciding who to draft.

While there isn't a strict formula for what makes a 'good' bio, the following list has a couple things to keep in mind that will help you develop your character. You can also look at the character pages of recent years' draft candidates for inspiration.

  • Origin - Make sure to communicate the important parts of where your character comes from. That varies from character to character - some characters are very grounded in their hometown, while others' bios might focus on a friend group that was important to them. Your character didn't spring into being at the age of 20 as a future basketball pro. Ensure that the information that's most important to who they are is included.
  • Direction - Show where your character is headed. What are their goals and ambitions, both on and off the court? This can help establish your character's personality, their general tone, and can hint at or give inspiration for future stories.
  • Drive - Your character is putting their name in to participate in the most competitive basketball league in the world. What has driven them to this level? Raw self-confidence, familial pressure, a need to prove themself, or desperate personal circumstances are a few options, but there are many others. Make sure we know how they've come to be one of the best.
  • Length - A good bio can be anywhere from a couple paragraphs to a few pages long. Take the amount of space that you need to communicate who your character is, but don't get too bogged down in details. If your character's bio is getting long, you might consider cutting some of the detail and instead using it for a story about your character's past.

Schools

Where your character went to school can help define the most recent few years of their life. Not every draft candidate needs to have just come from a school; for example, they might be coming from another professional basketball league like the EFBL. That said, a school can help you establish relationships for your character with other students from the same school.

When you pick your character's school, you can either invent a new one or pick one from the Universities page. If you choose a school that has a Contact listed, it's a good idea to reach out to that Contact before submitting your character. It's best to avoid having multiple players in the same position from the same school in the draft, or to avoid overcrowding (eg - having six players from the same school in the same draft class).

Around March, the league regularly hosts the FCAA March Madness tournament and CFIS Playoffs for American and Canadian schools respectively. If you're around for these events, you can submit your character and their school as participants. If you weren't around, you can still add a character to a participating school. These tournaments are mostly intended to be opportunities for roleplay and storytelling, and the results are there to give you prompts to work with. Having a character on the winning school doesn't guarantee high ranking in the draft, and having a character on a school that placed low or didn't qualify doesn't guarantee a low ranking.

Vitals

The Vitals section of the form is where you'll put in some of the basic physical and basketball-related information about your character. This section is more straightforward than others, but it contains some critical information.

Positions

The position where your character performs the best. You may also select a secondary position they can play. Below are descriptions of the five positions. If you'd like more information, there's plenty of information online about the positions and their roles on a team. You can also look at the Playstyles section below for some example archetypes that the various positions might fill. All of these descriptions are generalizations - some players might not fit as cleanly into these categories.

  • Point Guard: The Point Guard (abbreviated PG) is usually responsible to call and run the plays as they typically are the ones to be inbounded the ball. This often makes them a de facto leader. Normally a PG is required to be good at passing, though some PGs are focused solely on scoring. Most PG are under 6'6"
  • Shooting Guard: The Shooting Guard (abbreviated SG) is usually the go-to scorer. Shooting Guards usually excel in at least one if not two areas on the court, whether that be Close Range (Inside the Key/Paint), Mid Range, or behind the Three-Point line. SGs tend to be taller than PGs but still somewhat on the small size for basketball players (probably good around the 6'2" - 6'8" range). SGs can be a hybrid of both being okay with playing the PG position as needed or the SF position.
  • Small Forward: The Small Forward (abbreviated SF) is the middle player of the lineup. They tend to be a jack of all trades, being good at a number of skills, however they are able to specialize in just about any skill set. This can mean their success is more dependent on how well their playstyle meshes with the team. They are usually in the 6'6" - 6'11" height range.
  • Power Forward: The Power Forward (abbreviated PF) is often considered the athletic bigman, though there are a number of different styles of play. One of the most common skills that help define a good PF is their rebounding, given they are often posted up in the paint where they are in a prime position to pull down the boards. Most PFs tend to be in the 6'8" - 7'1" range.
  • Center: The Center (abbreviated C) is the big guy (or girl) on the team. They are generally the ones taking part in the jump ball (where the ball is tossed into the air by the ref and one player from each team tries to retrieve it). Centers tend to use their strength and size to push their way in close to the hoop or get rebounds. Most centers over 6'10".

Height and Weight

A good resource for defining height and weight: http://pinwheelempire.com/p/nba/prototypical-size-vs-reality-in-the-nba

The FBA is far more diverse than the NBA and typically has more extremes for each position. However, we still try to keep it within the realistic realm. A 7'3" PG submission or a 5'5" C submission will raise eyebrows and the contributor will be contacted about possibly changing their position or height to be more realistic. The following rules are non-negotiable for a draftee submission:

  • Draftee must be 18 years old at the time of the draft
  • Draftee must be no taller than 7'6" at the time of the draft^
  • Draftee can be no shorter than 5'0"
  • Draftee can be no heavier than 350 lbs^

^After the draft contributors can request height/weight boosts that may allow their character to exceed this, however these are dependent on stories and approval from Committee.

Top 24 Consideration

The Top 24 is exactly what it sounds like - the 24 top-rated draft candidates. Checking off this box indicates that you'd like your character to be considered for inclusion in this group.

There are a few benefits to being in the Top 24. During the Draft Combine (detailed below), the top 24 draft candidates get to participate in a set of games against each other to show off their skills to the league. After this game, they will be ranked from 1st to 24th ahead of the draft. Being included in this list greatly increases the odds of your character being drafted. Don't forget - your character's rookie salary is determined by their draft position, so they have a lot of motivation to prove themselves!

Mechanically, top 24 candidates will have slightly higher stats going into the league than non top 24 candidates.

Please note that only one character per contributor can be included in the Top 24 of each draft class. If you're submitting multiple characters, you should only check this box off for the one you really want to see in the Top 24. If you check the box off for multiple submissions, the committee will choose which one to include in the Top 24. Checking this box off doesn't guarantee inclusion in the Top 24 - if more than 24 characters are submitted for the Top 24, some will be left out. First time contributors tend to get priority for these positions.

Being in the Top 24 isn't required for a character to have good stats. Plenty of non Top 24 characters have gone on to be some of the best players in the league, and some even put up impressive numbers in their rookie seasons.